Nobody Saves the World review (PS5)
Drinkbox Studios has a history of producing classic games, whether it’s Tales From Space: About a Blob or Guacamelee!. So when they announced that Nobody Saves the World, of course there was a lot of excitement on the web. After spending over two weeks with the game, I wonder if it’s keeping up with the greatness of past titles or faltering.
This calamity must go
Nobody Saves the World puts you in the shoes of a literal person, a blank slate who doesn’t remember his past and wakes up in the midst of impending calamity. Right away, he’s considered sketchy and thrown in jail, to escape and get lucky on a magic wand. With his wand in hand, he must now work to defeat the evils of his world and stop the calamity.
To stop this calamity, players are tasked with traveling the world, clearing various dungeons and completing quests, while leveling up and gaining new abilities. Every dungeon you encounter has an enemy attached to it and some have additional quirks. For example, some will have enemies with certain wards active, requiring you to clear those wards first. Other dungeons may increase your mana cost or negate dropped healing items. The only problem with dungeons is that they could have used a little more variety. Too often they feel like carbon copies of others, just with different colors and protections.
Drop the zero, get with the heroes
Now this quest to stop the calamity cannot be done as a person, so players must now research and unlock new forms to help them on their journey. This is the heart of Nobody Saves the World, as players have to juggle over 15 different shapes. These range from typical shapes like Knight or Ranger, to things a bit more out of left field like Robot, Rat, and Snail. Each form has its own unique little twist, with the ability to switch between any form at any time, creating a really nice strategic element for combat and exploration.
Where things can really twist is with the ability to change your passive and active abilities for each form. Suppose you catch the Bodybuilder and his bench press moves and throws a horse canter. Then, to really give it a little extra, the zombies convert their skills to create legions of the undead. All of this puts you in the role of a mad scientist, bringing your own versions of each character to life.
The passive abilities mentioned above give you benefits such as extra lighting damage to your attacks or increased speed and defense. Players will want to pay attention to each dungeon they visit so things can be adjusted before moving on. Each skill can also be upgraded.
Eccentric and audible excitement throughout
Nobody Saves the World shines in many areas, but perhaps none more so than the story and sound throughout the game. There are so many interesting characters to interact with, all with something memorable to say and virtually no lost dialogue. It’s really fun to find people to talk to and hear the really outlandish stuff that comes out of their mouths.
Musically, different areas of the map have a background tone, and it’s just beautifully selected for each location that sometimes I was dancing on the edge of some of the tunes. The sound team really went to great lengths to give you fun and vibrant sound to slay enemies.
Nobody Saves the World Review: The Final Verdict
Nobody Saves the World is yet another in a growing list of strong titles from developer Drinkbox Studios. From the world and character design to the sounds and combat, there’s not much hair out of place. It’s by no means perfect. Local co-op is great and works like a charm, but online is very limited, with the only option between friends being the only option. If you’re looking for a good dungeon crawler with flair, then you really can’t go wrong with Nobody Saves the World.