Warhammer 40,000: Battle Sector Tips & Tactics: Units, Abilities & More
Warhammer 40,000: Battlesector is the epitome of Starship Troopers-style bug-hunting game, where players take command of the best super soldiers humanity has to offer and battle voracious tyranids. While it might seem as simple as pointing guns at evil-toothed aliens and pulling the trigger, any successful commander will recognize that more finesse and strategy are needed to be successful.
Here is a list of Warhammer 40,000: Battlesector tactics and tips to help players start their bug removal journey. While they focus primarily on the single player campaign, much of the advice can be adapted for multiplayer as well.
Change the orientation of the unit
In Battlesector, all units, single entity or otherwise, have an orientation that will dictate the direction their weapons are pointed and this has two important effects: melee surveillance and spotting.
Any unit equipped with a melee weapon exercises an area of control over three tiles in front of it, which means that any unit that moves through these tiles will be attacked for free. However, if the unit in question literally turns its back on an enemy who hops, hovers, slides or stomps behind it, it will not be able to affect its movement.
Additionally, all units have an auspex radius of sight, which is essentially the detection range of the unit with an increasing sight towards the front of the unit. Most importantly, changing any unit’s orientation is free so players can do it as much as they want. For this reason, an interesting trick to maximizing spotting is to move a single unit forward and then perform a 360-degree turn, which acts like a kind of sweep, giving much needed intelligence in the fog of war.
Scoot and shoot
Attacking with a weapon or using an ability does not prevent the unit from continuing to move if it has unspent movement points. This makes the whole dynamics of unit command quite flexible and encourages players to use all available actions of their units. Players are strongly advised to approach movement in increments to find the correct defense or firing position, use an ability, and then reposition again to avoid exposing troops unnecessarily to enemy fire.
The Tyranids are known for their mass swarm tactics in an attempt to overwhelm the Space Marines with numerous multi-entity units like the Hormagaunts, Termagants, and Gargoyles. There’s no better way to smoke a horde of Dirty, Spongy Nests with a well-placed Frag Grenade, which only Intercessors carry. Assault Marines can carry Krak Grenades which are more intended to take out armored targets, but Frag Grenades are the most useful given the Tyranids’ propensity to use swarm tactics.
Assault Marines love flamethrowers
Speaking of methods of wiping out the hordes, while the Assault Marines act as reactive shock troops, taking out large targets with Krak grenades and slicing weakened enemies with their chainsword, if grenades run out. fragmentation or a swarm of little buggers end up spawning where you least expect them, Assault Marine Hand Flamers will easily quell any lightly armored threat in one fell swoop. Tyranid Swarm units will be prevalent throughout the campaign, and unlocking the flamethrowers, found in Sergeant Carleon’s upgrade tree, will certainly pay dividends.
Melee is deadly against single targets
You might think melee weapons, especially the aforementioned Chainsword Swords, are great at taking out swarms of units. In reality, most melee weapons have high damage but only a small number of attacks, making them ideal for taking out one or a few units of entities like Tyrannofex or Tyranid Warriors. While melee weapons can certainly be used to finish off a half-damaged swarm unit in the blink of an eye, they’re best used to remove pieces of larger targets.
Actively use hero abilities
Most HQ or Hero units, especially for Blood Angels, aren’t necessarily damage-dealing monsters, despite having above-average health and a base action count of two. This extra action point compared to non-hero units is more useful for heroes activating powerful buff or damage abilities, such as increasing unit accuracy, improving Momentum gain, increasing damage, or summoning a powerful air strike with command points. Essentially, heroes are best used to ensure that the troops under their command perform optimally and win.
Compose a balanced force
Throughout the campaign, the Tyranids will slowly bring newer, scarier and fiercer units onto the field that will keep players on their toes. While the initial starting units of the Aggressors, Intercessors, and Assault Marines for the Blood Angels are quite capable of tackling a variety of targets, they will begin to be outclassed by massive Tyrannofexes and Volatile Exocrines, as well as being constantly invaded by the standard Tyranid supplement. of ‘Gloves and Gargoyles. Due to this escalation and the lack of pre-mission spotting information, keeping a well-balanced force is essential to deal with any surprises.
Optimal range shooting
All ranged weapons have limited ranges to prevent units from firing across the map (I’m looking at you, Exocrine). Ranged combat isn’t just about targeting the enemy at maximum range and firing with reckless abandon, however. All weapons have a designated optimum range, which indicates the best accuracy for a given weapon to maximize damage and eliminate targets quickly and efficiently.
Overwatch inactive units
Anyone familiar with XCOM will recognize this tactic, which is also found in Battlesector. Since the combat is quite mobile in Battlesector with a lot of troop movement and especially given the general desire of the Tyranids to get closer quickly, the Space Marines can set up surveillance firing lines. As soon as a Tyranid waltzes within range, he will be shredded. This tactic is also extremely important to have a habit of, especially if your force’s reconnaissance ability is limited, as it can serve as a first line of defense before the enemy comes close to kill.
Fight in formation
Closely related to the Balanced Force Spike, Formation Combat means deploying your troops in small groups or sections with weapons and abilities mutually beneficial to all nearby units. While these formations should not hamper the overall mobility and speed of friendly units, moving troops to cover each other to respond to various threats will ensure unit survival and maximum damage. Formations can also help give the player a sense of cohesion and security, as well as tools to compose an effective battle plan to best achieve the given mission objective.
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